You've never played this game, have you?>So it has a fuck ton of characters,
45>but they're all pretty much the same battle-wise right,
No they're not, they have>a unique spread of stats and abilities
You can improve their stats by using them (which gives them small boosts). Abilities are customizable for all characters, but the distribution for abilities is unique for each character, and they all get three unique skills. Their third skill is usually only obtainable by completing a sidequest, though this is not always the case.
A few of them have very unique uses that can't be found anywhere else; one of them mimics monsters you've killed, another evolves depending on what kind of spells you cast, only a select few can steal, etc.
Also, each character has their own elemental affinity, which does play a big part in the battle system.>also none of them have unique dialogue unless the story directly relates to them?
For events that don't relate to them, they usually have the same lines but filtered through a dialect... uh, program. Each character has their own accents in this way. In a few key points of the main plot they do have their own dialogue.
This isn't too entirely different from how Chrono Trigger did it. Characters that where in the party during events that were of small relevance to them would just say generic stuff in their own style. It's sort of the same, only more generic once you realice the only difference in Cross is the accent.>that sounds like far too much work for any game to accomplish.
Cross sure did try, though.>>2458196>There is no canon, just infinite possibilities
This is bull, and the Radical Dreamers 'dimension' is just an easter egg in Cross. Canon timeline is Another, Home is an aberration where your Trigger ending is negated, and the point of Chrono Cross is to PREVENT your Trigger ending from being negated without losing the good things that come from Home World.