But everything Gone Home did has been done before and done better. It only got attention because it was about a homosexual relationship. Had Lonnie been Ronnie the game would've been pretty much exactly the same, and nobody would have cared about it because everything about the game is done wrong.
They tried to throw the player off by making the house spooky and were trying to make the player think the character killed herself, only to find that she eloped. I get the intention, but it doesn't work in a 60 minute game with maybe four minutes of narration. Short games are fine, love stories are fine, teenaged lesbian love stories are fine, but if you want to tell a short story you have to be 100% consistent in tone and shift it at the last second if you want a "twist" ending to work. They didn't go all the way into a thriller mystery, they didn't go all the way into a pure love story, they tried to do both in equal amounts and as a result the story completely failed. Not to mention the way they failed to have the player make an emotional connection with the sister, which made the whole thing like reading some strange teenager's diary. And, let's face it, teenagers' diaries don't exactly make for a compelling story unless you're Anne Frank.
Gone Home pisses me off because I LIKE love stories and "walking simulators" and all that gay crap, and they promised me something great and all I got was something I had already done for a university game project. The whole "collect notes to hear the next bit of story" thing is really not an original concept.