Well races is difficult because it's very broad and i'm still making them but I can share some, condensed into basic concepts. Keep in mind each race came from their own universe, or Timespace, and now they're all on the clusterfuck world of Locus, The All and Last World. It's high magic for certain, but magic items aren't laying about, most are artifacts from different Timespaces. Here's just a small taste of races:
The Vizari Cenobite /fit/izen Native Americans with 5 Living Corpse-Gods living on an island that is flesh made large, an Eden of fucking weird H.R.Giger shit, and ruled by Houses Sanguine, a group of vampiric noble houses formed by foreign settlers seeking to partake in their prosperity, drinking from the blood of the Sanguine Pillar, and both gifted and cursed with vampirism for it by the gods.
The Rhuman, slime people once of a gestalt that destroyed their Timespace. In Locus they won individuality by the Cynosar, folk-hero-god now title of ruler. Each has a focus of identity, and maintain that shape. They come from the Silver Sea, where all upon it, including the islands, is made of Rhumans. Rhumans seeking to be people, even individuals, design their body with unique contours, colours, and patterns.
The Shar, a people connected to mysterious crystal obelisks found throughout Locus. Their bodies are host to crystals very much like it, that grow and spread with age. Children born away from an obelisk don't grow crystals and shortly sicken and die. Being inherently magical they seek to explore the purposes or uses of the obelisks and their connection to it.
I suppose I have three issues with the setting because of it's defining core concepts.
It doesn't allow for a lot of intertwined myths or legends, just those of the Time Before, and the time since.
Redundancy. It's difficult not being redundant and be interesting when races are all cut from the same cloth of the 6 elements, Mind, Body, Earth, Air. Fire, Water.
Names I suck at them