Yesterday afternoon, after your duel with David, your mom ended up conscripting you to help her repair some training dummies. It wasn’t bad, but really, after lugging all of them around and fetching straw for the better part of three hours, you were exhausted and fell asleep right after dinner.
Now, it’s the morning, and you’re back to your normal early hours. You’ve climbed up on top of the house as the sun slowly begins to rise behind you. A few rows of houses away, you can see the river, still shadowed for the moment, but up here in the cool breeze, there’s just enough light to read by. Reaching into your belt pouch, you pull out the letter and start reading.
‘To the lucky, or at the very least, adventurous, finder of my compass, I leave to you this note, my legacy, and an old dog’s last request.’
This part as no more informative than it was last night, but it’s a long letter, so you read on.
‘My name is Antoin Martellus, slayer of monsters, champion of the weak, and prolific adventurer. During my life, if I am permitted now some small measure of vanity, I have done much. However, I do not pen this letter to enumerate my deeds or wax eloquent on my so called greatness. Indeed, by the time my resting place is found, I do not doubt I will have been forgotten, and that new Heroes will have taken my place. That is the nature of living things after all, that the old be replaced with the new’
‘And that, if you will forgive my longwinded introduction, brings me to the heart of the matter’
‘I have done many things in my life, but I take more pride in the many students I have taught. From those who learned to hold a sword and shield under my banner, to those who came to me in a time of need and learned to stand on their own when I left. For, I have found, that there are many among us who can be great. The true challenge lies in nurturing that greatness.’
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
This is Devil May Cry Quest, a quest centered around the life of a young man who lives in rural Pennsylvania. It is set several years after the events of DMC4. You play as Duncan, a 19 year old man who works as Devil Hunter, and lives in an income-based apartment, alone. You were raised by catholic nuns for years after your parents left you on the doorstep of the church. None of the nuns know who left you or why you were left behind. After being adopted, you moved from home to home regularly when your foster parents would frequently have some form of tragedy strike them. Your two best friends are guys you went to highschool with, Robbie and Ted. They work menial jobs. Your greatest pleasure in life is hunting Devils. Robbie is a gruff factory worker who you've known since you moved to this town of Dunwich two years older, Someone reliable who, like you, enjoys relaxing with a drink after a tough day's work. Your friend Ted is the more comedic of the three, and has a huge fascination with old horror films. Between the three of you, there's a clear imbalance since you've gained your powers.
You live an extraordinary life. There are many odd aspects about you. Stark white hair, and an extraordinary physical strength and reaction speed. These powers awakened several days ago, when you absorbed the soul of a demon possessing a man who lived across the hall. You've only grown stronger since, and even earned your sword named Abandon after a journey to Hell. Who knows what could happen if you actually had a little motivation?
Votes end after 10 minutes. Write-ins are an option, but stupid suggestions will be ignored at my discretion. Have fun, and try not to get everyone you know killed. Or others, for that matter.