Simulators I meant things like fluid/particle/universe simulators, solidworks etc. people often play around with these purely as a hobby when not actively being used to design anything in particular. Things like Kerbal and minecraft are borderline, but too simplistic to be included.
By games I meant in a traditional sense, things that can be considered something of a modern chess trying to emulate more realism like grand strategy games. I would include things like SCII, even though people who disproportionately dedicate so much time to the hobby aren't usually intelligent. In my specific meaning the game should be constantly and actively engaging.
Video games are all story line based entertainment shit were the player just sits back and can complete it with time and minimal effort, closer to entertainment than my post-specific nomenclature of "game", it's lower than other entertainment because it can consume several hours with little variance or need to adapt. Things that are primarily reflex based like FPS etc. is included.
I should probably split simulators to be a little higher, but I didn't want to put too much effort into my shitpost.